AFTER·BELL Play

AFTER

BELL

CAMPUS LIFE

tuba_actual 23 422 vibe
priya404 293 582 vibe
Get the funk back ·

A machine measured everyone’s Vibe Score, then took it. The school went grey. You are the only kid still in colour.

$FUNK Contract

TOP-DOWN PIXEL ART · 9 MISSIONS · 5 SHARDS · BUILT IN CODE, NO ART FILES

So what is this?

A small top-down school world you actually walk around — one campus, nine buildings, and a five-part heist you carry out during break.

Blockside High used to be loud. Then Principal Vex Sternum installed the GRADE-O-TRON 3000 to measure every student's Vibe Score — and once it had finished measuring, it started collecting.

You get off the bus as the only kid still in colour. Your locker is #404, and whoever had it before you left a busted Walkman and a note: "5 tapes. 5 crews. Get them back."

GRADE-O-TRON 3000 · TERMINAL READOUT

CLUBS ACTIVE
0
SHARDS HELD
5 / 5
CAMPUS SATURATION
34%
SUBJECT: NEW ARRIVAL
UNMEASURABLE
ADMIN BLOCK
ACCESS DENIED
Read the full story

Nine buildings, one campus.

Every one is a different shape, not a different colour on the same box. This plan is drawn by the game's own code, from the same world data the map in your corner uses.

Campus — plan
Turf — the quad, the field, the bus loop
Paving — paths and the service roads
Buildings — walk into any of them
You — you start at the bus loop, bottom
Walk all nine buildings

How to earn.

$FUNK comes from three places — homework, the cursed vending machines, and the mission board. Everything you pick up sells at Rico's counter.

LOOP 1

📝Homework

Buy a blank worksheet off Rico, start it at a desk, walk away. It fills in over three stages while you do something else.

Art project brief · best spread26 → 70
LOOP 2

🥤Vending machines

Four cursed machines. Pay, wait for the coil to hesitate, then hit E to thump the glass at the right moment.

Golden nugget · 4% odds120
LOOP 3

🪧Club setup

Build mode drops props anywhere walkable. This one spends rather than earns — but the band needs somewhere to play.

Two builds clears a mission worth70
LOOP 4

👑Missions

Nine goals in a fixed order, each paying the moment it clears. Five of them carry a cassette shard.

Clear the whole chain and bank805
See every price and payout

The colour is the progress bar.

At zero shards the campus renders almost fully grey. Every shard you recover pushes the saturation back up in real time — that is the renderer, not a cutscene.

LIBRARYBass
GYMNASIUMDrums
SCIENCE LABSynth
MUSIC ROOMHorns
WATER TOWERVox
Meet the five crews

Every pixel drawn in code.

No sprite sheets, no PNGs, no fonts. Every tree, roof and blade of grass is rectangles pushed into a low-resolution buffer and blitted up unsmoothed.

How it plays.

  1. Get off the bus

    Click the ground to walk, or use WASD.

  2. Open Locker #404

    Walk up to anything with a ! over it and press E.

  3. Work the campus

    Every mission on the board pays out in $FUNK the moment it clears.

  4. Get the funk back

    Five shards, five crews. The admin block stays sealed until you have all of them.

Read the full controls

The bell already went.

▶ Start school